SRoper = Strategy Roper
What this league's scheme changes about standard Roper, why it plays differently, and how to think about crates once there's only ever one on the map at a time.
Standard Roper's biggest complaint is that a match can hinge on pure luck: whichever player happens to be closer to a crate when it lands often just wins the exchange, regardless of skill. SRoper keeps the core roping gameplay intact but reworks how crates spawn, turning "who gets the crate" from a dice roll into a genuine positioning contest - one you can actually get better at.
~10 minutes, played by Anubis against himself, with commentary.